An Adamantum Alloy case sealed with a biometric lock, The field armory is intended to be a firepower suppliment to the feild agent enableing them to conduct increasingly aggressive actions in support of thier mission.

SHIELD Field Armory EP
Rocket Launcher 27
Submachine Gun 12
Sniper Rifle 11
Blackout Goggles 2
Binoculars 1

31 Equipment Points


Stats for the Rocket Launcher, Submachine Gun, Sniper Rifle and Binoculars can be found in Mutants & Masterminds 3rd Edition Hero's Handbook.

Blackout Goggles

(Senses-Darkvision 2) These goggles help agents see in complete darkness.