Powers and Abilities
Athletics 4, Close Combat (Unarmed) 4, Deception 2, Expertise: Behavioral Science 3, Expertise: Civics 2, Expertise: Current Events 2, Expertise: Government 3, Expertise: Streetwise 2, Intimidate 4, Investigate 6, Perception 3, Persuasion 3, Ranged Combat: Heavy Pistol 4, Technology 2, Vehicles 4
Defensive Roll, Equipment
8 Equipment Points
(Immunity- Resistance to Fire-10, Protection 2, Blending Passive Concealment-5)
This Field Armor was designed to incorporated the fire resistance of Beta cloth into lightweight ballistic armor. The Armor incorporates three protective elements; the Beta cloth, that provides the fire resistance; Balistic inserts, and SPECTRE Camouflage, a fiber optic active camoflage woven into the beta armor.
34 Equipment Points
(Plastic Explosive, Fragmentation Grenade, Heavy Pistol, Flash-Bang grenade, Hand Cuffs)
A weapons belt designed to provide the field agent a lethal capability without the signature of the field armory.
5 Equipment Points
(Digital Diode Camera, Commlink, GPS Receiver, Multi Tool, Mini-Tracer)
This tool kit that fits inside of a cargo pocket is disigned to provide components that will assist agents in conducting thier covert missions.
(Morph 1) This flexible skin covers the LMD completely and is molded so the LMD looks exactly like it's client.
Subject Synchronization Programing
(Feature 7) LMDs are typically programed to replicate the capabilities of their clients. This programing grants the LMD 7 PP to acquire additional Skill points and advantages to be more like their client.
(Immunity 30) Immune to Fortitude effects.
Disability- Will less
LMDs do only what thier clients instruct them to do
Enemy- Body Double
LMD's Are employed as decoys to attract the attention of thier client's enemies.
Known Life Model Decoys
Wikipedia Life Model Decoy article- http://en.wikipedia.org/wiki/Life_Model_Decoy