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Adapted From Isger- Pathfinder Wiki

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Isger is a vassal state of Cheliax. In the eyes of Cheliax it is not so much a sovereign nation as a glorified trade route. The Isgeri are not, however, the only ones to carry scars from the Goblinblood Wars. The goblins themselves paid a terrible price for their short-lived triumph. Not only were they massacred by the thousands in the final battles, but the victorious armies—and later, vengeful Isgeri survivors—burned great swaths of the Chitterwood to destroy the goblins’ homes. From these hardships, a new strain of goblin leadership has emerged. Several goblin chieftains, brighter and longer-sighted than their predecessors, have formed an alliance between their tribes and made diplomatic overtures to nearby Isgeri settlements. Given that the war’s wounds remain raw, the tribes’ progress is slow, but they have established some mutual defense agreements with nearby towns, and they have begun to change how goblins are perceived in the region. Isger’s rural towns and villages, accustomed to making their own decisions without any help from a disinterested central government, have found some of these goblins to be more reliable allies than their own nominal lords. This shift in relations is driven by need. Undead have long bedeviled this land, particularly in remote places such as Finder’s Gulch and the plague-ravaged ruins of Gillamoor, were rotting and ravening zombies stalk through the crumbling houses of the dead. Urgathoan cults proliferate among blood-soaked battlefields and the blackened remains of torched villages, feeding on the fear and pain that still linger in those haunted sites. These malign forces have grown stronger and more numerous since the Goblinblood Wars and, some say, since Tar-Baphon’s rise. Whether or not that rumor is true, it is certain that neither Goblins nor Human can afford to ignore the rising tide of undead in Isger’s hinterlands much longer.

Founding -2561
Type Nation
Capital Elidir
Head of State Hedvend VI
Region Old Cheliax
Neighboring Nation Cheliax, Druma

ASSETS

The success of the orphanages’ graduates has drawn notice in Cheliax. With the old empire weakened and its enemies gathering, some Chelaxians have begun to look toward Isger both for investment opportunities and as a potential first line of defense against Andoran. The increased Chelish presence is welcomed by some and quietly resented by others, but none can deny that perhaps for the first time, Cheliax seems to have taken a serious interest in bolstering its vassal state. There are even rumors that Isger’s long-serving steward, Hedvend VI, may soon be forced to abdicate his seat. Though Hedvend has always been a loyal right hand, House Thrune has expressed impatience with his incompetence and a desire to see Isger’s throne occupied by someone more capable. This rumor has mostly been met with shrugs in Isger, where Hedvend is widely regarded as a Chelish puppet who has neither the interest nor the ability to help his own people. The overgrown remains of massacred towns and unmarked graves neglected since the Goblinblood Wars, stand as mute testament to that.

HISTORY

Isger was founded in 2133 AR, after Taldor's Seventh Army of Exploration defeated its indigenous inhabitants, the Isgeri. The Isgeri fought the Taldans tenaciously but were eventually conquered and pacified. In recognition of their great courage and determination, the Taldan crown named their newest province after the tribe. 

Trade With Tar Khadurrm

The dwarven nation of Tar Khadurrm was founded in 3279 AR in the Five Kings Mountains southeast of Isger, and its capital, Jernashall, became an important center of trade in the region. It became so important that the governments of the Taldan provinces of Isger and Cheliax petitioned the dwarves to build a surface city to increase their access to dwarven goods and services. Raseri Kanton was built as a sister-city of Jernashall in 3451 AR and quickly became a trade center for over 500 years until both cities were destroyed by the eruption of the volcano Droskar's Crag in 3980 AR.

Thrall Of Cheliax

Isger remained a thrall of Taldor for nearly two thousand years, until another Taldan province, Cheliax, broke free from their imperial masters during the Even-Tongued Conquest. In 4081 AR, Cheliax wrested control of Isger from Taldor, and Isger has remained a vassal state of Cheliax ever since. Even when several other vassal states, such as Andoran and Galt, successfully rebelled against Cheliax in the 47th century AR, Isger remained firmly within Cheliax's grasp. 

Exploitation Of Resources

As a vassal state of first Taldor and later Cheliax, Isger's natural resources were heavily exploited over the millennia. Eventually, the only thing the state had to offer its imperial masters was its valuable location as a trade route between Cheliax and the rich nations bordering Lake Encarthan to the northeast. This route led up the Conerica River from Cheliax, past the capital of Elidir, and from there overland into the nation of Druma. As a result, the Isgeri government has concentrated most of its resources to the communities on the Conerica, leaving the rest of the nation to become an impoverished, bandit-infested hinterland. 

Goblinblood Wars

Isger suffered terribly during the Goblinblood Wars when hundreds of tribes of goblinoids (including powerful hobgoblin warlords and their goblin slaves) emerged from the Chitterwood in southern Isger in 4697 AR, killing all in their path. Isger's army was unable to stem the invasion. The goblins were eventually defeated by an unlikely alliance of military forces from neighboring nations, including the Eagle Knights of Andoran, the Hellknights of Cheliax, and the Mercenary League of Druma. Each fought to keep the goblinoid forces from overrunning Isger and spilling out into their respective countries. With the enemy armies defeated, the victors put much of the Chitterwood to the torch in an attempt to deprive the goblinoids of a home. Although thousands of goblins died in the conflagration, many fled into the caverns below the forest and survived. 

After The War

The Goblinblood Wars were marked by heavy losses on both sides, especially among the Isgeri, and thousands of orphans were left to fend for themselves after hostilities ceased. Their numbers even continued to rise in the post-war period, as chaos and banditry swept through Isger's hinterlands. The only organization that stepped in to help these orphans was the church of Asmodeus supported by Cheliax's House Thrune. They built a number of monasteries throughout the country where they fed, clothed, and indoctrinated Isger's youth into the faith of the Prince of Law. The most famous of these is the monastery run by the Sisterhood of the Golden Erinys, where children are not only schooled in infernal philosophy and politics, but also in hard-to-master martial arts. 

Gillamoor Plague

Trade caravans have recently reported strange sightings near the village of Gillamoor on the edge of the Chitterwood. It seems that its inhabitants were transformed into ravenous undead and that this so-called Gillamoor Plague has spread to other nearby villages as well. The plague is blamed on necromancers and powerful priests of Urgathoa, who are believed to have taken advantage of the chaos in Isger's hinterlands following the Goblinblood Wars. Some believe that the most powerful of those infecting the countryside is a diabolist named Lady Kaltessa Iyis, a cleric of the archdevil Mammon. Lady Iyis is even rumored to secretly control Isger's rulers and be building an undead armies from the dead of the Goblinblood Wars.

DEMOGRAPHY AND POPULATION

The people of Isger are still suffering from the devastation of the Goblinblood Wars. The wars left behind thousands of orphans who have been left to the tender mercies of the Church of Asmodeus. A number of monasteries have been established to care for the orphans and indoctrinate them in the ways of the Prince of Devils. Apart from the country's dominant human citizens, Isger also contains Umok, a predominantly gnomish town, and has one of the larger halfling populations in the region. Most of the latter group are held as slaves, and many are bought by the Church of Asmodeus to work in their orphanages. Even though the Goblinblood Wars killed thousands of their kind, Isger is still a major center of goblinoid culture in Avistan. 

Organizations

  • Bumblebrashers

Flora And Fauna

Isger is home to a large number of freedom-loving copper dragons who fight a guerrilla war against the Isgeri government in an effort to end their tyranny. Most of these dragons immigrated from Andoran recently when their presence there threatened the economy and ecosystem. Southern Isger is also occasionally threatened by the great red dragon Daralathyxl who lairs in the Five Kings Mountains to the southeast. These events are rare, but always disastrous, as the great wyrm is one of the most powerful of his kind on Golarion. Related to these dragons, attacks by flame drakes from the Darkmoon Vale region of Andoran have begun raiding southeastern Isger through the Isger Pass. On a more mundane level, southern Isger is also home to a well-known vulpine, the firefoot fennec. These small, fox-like creatures are sometimes domesticated and traded as pets, as they are seen as symbols of good luck.

  • Graveshells

TERRITORIES

The Conerica River, which bisects Isger from east to west and connects Cheliax’s sea trade to Druma and Lake Encarthan, is the nation’s lifeblood. The river and its support roads are key to Isger’s regional importance, so most of its military is tasked with protecting the trade routes from bandits, monsters, and other dangers. Because travelers and merchants rely heavily on the Conerica and its trade roads, settlements along the river—including the capital city, Elidir—are not the isolated rural settlements their wooden buildings and quaint architecture might suggest. Although their pierced balusters, colorful glass-bead hangings, and brightly painted frieze boards give even the finest homes in Isger a rustic air, these towns are relatively cosmopolitan. Isger lies between two of the most powerful economies of Avistan: the merchant Kalistocracy of Druma to the north and Cheliax to the south. Isger also controls the only gap between the Five Kings Mountains and the Menador Mountains. As a result, Isger has the Conerica Straits, one of the most profitable trade routes in Avistan, running through the center of it.

Mountains

There are parts of three separate mountain ranges within Isger: the Five Kings Mountains to the east, the Menador Mountains to the north and west, and the Aspodell Mountains to the south. The open plain between the Aspodell and Five Kings Mountains that connects Isger to Andoran is known as Isger Pass. 

Forests

Much of the Chitterwood was burnt in the aftermath of the Goblinblood Wars, but it still remains as a geographical feature. Beneath the forest, goblin tribes remain in the Caverns of Chitterwood, perhaps gathering their forces for another invasion. 

Rivers

Although Isger is a landlocked country, it has numerous large and navigable rivers passing through it. These include the Conerica River and the Keld. 

Settlements

  • Breachill
  • Dustpawn- a former mining town
  • Elidir- the capital, at the heart of the Conerica Straits
  • Gillamoor- village under quarantine
  • Haugin's Ear- a fishing town
  • Logas- a former capital on the edge of the Chitterwood
  • Saringallow- founded by House Sarini
  • Umok- a gnome settlement

Places Of Interest

  • Citadel Altaerein - former headquarters of the Hellknight Order of the Nail
  • Citadel Dinyar- headquarters of the Hellknight Order of the Godclaw
  • Finder's Gulch- haunted site
  • Iron Rose- the palace of the Widow Queen
  • Wolfpoint- a Fort

MILITARY

Isger is officially ruled by Steward Hedvend VI, but it is an open secret that he takes his orders from Cheliax's House Thrune. Hedvend is regularly summoned to Egorian, Cheliax's capital, to receive his instructions. The emblem of the office of the steward of Isger is a bejeweled, yet fully expended rod of rulership, symbolizing the apparent grandeur of a position with little (if any) true power. Isger lacks a proper standing army following the losses suffered during the Goblinblood Wars. As the army is too small to effectively protect all of the country, it now limits its patrols to the important trade routes, such as the Conerica Straits. In an attempt to curb the banditry which is now rife in outlying areas, the steward has issued bounties on the known brigands. It is not yet clear whether this is having the desired effect, but the steward continues to give the impression that he doesn't much care what happens outside of the country's trade routes.[4] Because Cheliax is only interested in keeping the trade route through Isger open, it provides little material support to the army of its client nation.[ Although they are not part of the Isgeri armed forces, the Hellknight Order of the Pike has been expanding their monster-slaying expeditions into Isger from their headquarters at Citadel Ordeial in northern Cheliax.

FOREIGN RELATIONS

Since its founding, Isger has been a vassal state. It was formed with Taldor’s conquest of the area and, centuries later, it was annexed by Cheliax in the Even-Tongued Conquest of 4081. Unlike some of Cheliax’s other holdings, Isger did not break free during the Thrune Ascendancy, and it remains in thrall today. However, there are signs that the neglect and exploitation that have long characterized Isger’s relationship with its patron state are beginning to give way to a new era of closer involvement, for better and worse.

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