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Inferno

Large fires, such as house fires or forest fires, post three main dangers: heat, catching on fire, and smoke.

HEAT DAMAGE[]

Characters caught in a large fire are exposed to extreme heat. Those wearing heavy clothing or armor take a –4 penalty on their saving throws. Characters with Immunity (heat) are unaffected.

CATCHING ON FIRE[]

Characters engulfed in an inferno are at risk of catching on fire when the leading edge of the blaze overtakes them, and at further

risk once per minute thereafter. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid it. A failed save results in +1 fire damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another +1 fire damage.

Success means that the fire has gone out. (In other words, once he succeeds on his saving throw, he’s no longer on fire.)

A character on fire may automatically extinguish the flames by jumping into enough water to douse them. If no body of water is at hand, rolling on the ground or smothering the fire with blankets or the like grants the character another save with a +4 bonus.

SMOKE INHALATION[]

Forest fires naturally produce a great deal of smoke. A character breathing heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds makes a Fortitude save against +1 damage. Also, smoke obscures vision, providing concealment to characters within it.

A forest fire can be spotted as a colossal object (reducing the DC of the Notice check by 16). Characters who are blinded or otherwise unable to make visual Notice checks can still feel the heat of the fire (and automatically notice it) when it is 100 feet away or less. The leading edge of a forest fire (the downwind side) can advance faster than a normal human can run (assume 120 feet per round for winds of moderate strength). Once a particular portion of the forest is ablaze, it remains so for 20 to 80 minutes before dying to a smoking smolder. Characters overtaken by a forest fire may find the leading edge of the fire advancing away from them faster than they can keep up, trapping them deeper and deeper within it.

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